Alternate Dojo Floorplan Proposals

Threads

 * On Reddit: some great insight here.
 * On the game's boards: great maps

Plan A: Reactors in the Basement

 * The frequently-used Science Wing is north of the arrival room, facilitating easy comprehension of the map.
 * Orokin Lab is omitted in this plan. If we want it back, we can demolish the rooms at the top and change the T-intersection to a cross.
 * Not sure if this is a real "improvement," but cross-connector hallway junctions have been replaced with gardens. If we try this, we'll have to see if the added distances and terrain complexity are worth putting up with for the sake of visual interest.  (If not, we can replace any of the gardens with simple hallway connectors, though we will have to dismantle/rebuild rooms to do that.)
 * It's the nature of the system that we will have to have a door leading to unwanted rooms somewhere. I think using the elevator as a visual reminder that this probably isn't the way one wanted to go works well.


 * We discussed "going wide" by incorporating east/west hallways. With the extra rooms omitted, it's not really necessary.  Plan B looks at a way it might actually make things easier to do that.
 * There will be reactors in all sorts of strange places at first. We have to do that to keep our power requirements met while dismantling what is currently north of the old clan hall.

Plan B: An East/West Science Wing

 * It's an attempt at "going wide" with the limited set of rooms we need.


 * For many errands between labs, this is faster than in Plan A